AI Insights · Timothy · January 2023
Top 5 2D Realistic Games on Android in Australia Q4 2022
Explore the performance of the top 5 2D realistic games on Android in Australia during Q4 2022, including trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 2D realistic games on the Android platform in Australia showed varying trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the performance of these popular titles.
Woodoku - Wood Block Puzzle experienced a decline in weekly downloads, starting from 13.3K in late September and dropping to a low of 4K in mid-December. However, there was a slight recovery to around 6.2K by the end of December. The weekly active users followed a similar pattern, decreasing from 54.8K in early October to 44.2K in mid-December, before slightly increasing to 47.9K by the end of the year. Revenue remained negligible throughout the quarter, with minor peaks of $10 and $5 in the last two weeks of December.
8 Ball Pool showed relatively stable weekly downloads, fluctuating between 3.1K and 4.8K, with a notable peak of 4.7K in the last week of December. Revenue for this game remained strong, averaging around $15K per week, with a peak of $17.6K in the final week of the year. The weekly active users were consistent, maintaining an average of around 57K, peaking at 60.9K in early October.
Stormshot: Isle of Adventure exhibited a significant drop in weekly downloads, starting at 5.9K in late September and decreasing to approximately 1.3K by mid-December. However, there was a slight increase to 1.9K by the end of the year. Revenue, on the other hand, showed a positive trend, starting at $873 in late September and peaking at $9.6K in the last week of December. Weekly active users also mirrored the download trends, starting at 7.1K and dropping to 4.1K by mid-December, with a slight recovery to 4.7K by the end of the quarter.
Shotgun Sounds: Gun Simulator saw a sharp decline in weekly downloads from 10.8K in early November to just over 1K by the end of December. The weekly active users also followed this trend, decreasing from 23.7K in mid-November to 2.9K in the last week of December. Revenue data for this game was not available.
The Ants: Underground Kingdom maintained stable weekly downloads, averaging around 2.5K to 3.4K throughout the quarter. The weekly revenue showed a steady increase, starting at $13.9K in late September and peaking at $18.7K in mid-December. Active users remained consistent, with numbers fluctuating between 7.2K and 9.4K.
For more in-depth insights and data on these and other games, visit Sensor Tower.